https://steamcommunity.com/sharedfiles/filedetails/?id=23696 Digital Implementations: TableTop Simulator Mod (TTS). Keep in mind that the effect is different for different items. Here only the routes which transport coffee or include the text 'coffee' in the names of the route, islands or ships are shown. It is important to consider the location of the island which you choose to act as the hub of your system, it needs to be in the centre in between of the destination and source island of your trade goods, to make the routes distances as efficient as possible. Those options are: At the stations which use the options to wait to load or unload goods, the ships are occupying a trading post or a pier for the whole duration of their waiting time. Its a type of passive trading that allows you to specialize in certain goods for import and export goods. Active Trading requires you to seek out traders and the goods theyre seeking. Anno 1800 - Can you build the best empire through trade? The difference is that oil routes are used specifically to transport oil, it is the only good they can transport and the only one which can be selected in the menu. If you just picked up Anno 1800 from the EpicorUbisoft stores, it might take you a bit to wrap your head around it. Route's ships constantly travel between assigned islands transporting desired goods. For one, in Anno 1800 you can establish charter routes. When a character has a ship available for sale, youll see it near the traders harbor with a coin symbol above it. There are several ways of pinning ships: To see which ships are assigned to a pin, hover over the pin at the top of the ship menu. The Cargo Ship is also occasionally referred to as the Collier, both by the Anno team and by in-game voice lines or quest descriptions. To cancel the patrol, left-click on the button with a trashcan icon in the ship/fleet interface, or issue a new order. Click on the good from the list to select it for loading. He designates one ship from his fleet of many to each of your docklands. 8 per minute on a 15 min trip would . Every system has specific situations when it is the most useful, each of them has advantages and disadvantages, your routes may also not follow any of the systems mentioned here at all. At the same time, both these parties will be open to buying anything from you at regular prices but traders also have special requests for which theyll pay more money so keep a look out for those. 4. For example, islands A and B produce fried plantains which are needed on islands C and D. A circle route would connect all those islands in a circle: A->B->C->D, loading fried plantains at islands A and B, unloading them at islands C and D. Exact order of islands should depend on their placement in the world, they should be connected in such a way that the overall distance of the route is as short as possible. So, make sure you work on those. When transporting any kind of goods except oil, you can choose between trade routes or charter routes. When having a multi hub strategy, it is a necessity to supress the amount of trade actions on the hubs, to accommodate the third interregional carriers mass shipping the goods to the demanding island in their destination regions. If you notice any problems with a particular ship which is on one of the trade routes, you can easily jump to a specific trade route's menu from the ship's menu by clicking on the button with two curved arrows aligned in a circle. Set the amount of goods to be transported. Clicking on the load good button opens up a small menu where you can select which good should be loaded into a specific cargo slot at a specific island. This menu also allows to equip items into ship's sockets or to issue a few different orders like patrolling an area or moving to a different region. The routes menu after selecting to create a new trade route. Hover over a ship to see its name and type. Wind direction is random and changes every now and then. The number indicates number of tons in storage of the island, the arrow on the right indicates the trend whether the stock has been increasing, decreasing or has been roughly the same during the last several minutes. You can hover over any of the islands to see some details about it. To remove ships from a pin, assign a ship to a different pin or right-click on the pin to remove all ships at once and reset the pin. Reddit and its partners use cookies and similar technologies to provide you with a better experience. With steps two and three done, you can start choosing the cargo you want to move/buy-sell (each ship having a specific amount of cargo they can carry). There is no land combat, the only type of combat is the naval combat, which involves ships and harbour buildings. Charter routes are routes which hire schooners from an unknown party instead of using ships which you can build and own yourself. Travel times measured for a cargo ship going in one direction from the edge of one region to the edge of the other region: When hovering over a specific good in the trade routes menu, the region map indicates the stock and trend of the good on every island you own in the region. Only one good can also be selected for the unload order. Then, press the sell option and set the islands minimum stock. When a charter route is created, a hired ship appears beyond the region's borders but is visible on the minimap. Copyright 2023 Game Voyagers Privacy Policy, How To Couch With Lance in Mount and Blade II Bannerlord, Atomic Heart Steam Deck (Settings, Performance, Controls), Stardew Valley Steam Deck (Controls, Mods, Performance). Passive Defence: The ship will only attack enemy targets within its attack range, and will return to its initial position once they leave the area. When an island belongs to one of the players or characters, it is indicated by a circle on top of the island. Welcome to Let's Play Anno 1800 Gameplay! Select how many tons of goods or copies of items you want to transfer and then click on the goods/items on the ship's side to move them to the storage of the island; or click on them on the island's side to move them on board of the ship. To better control the trade routes and how many tons of goods get loaded from islands onto ships, you can set specific minimum stock for each good and each island individually. Click on an unload good button within the column to automatically order the route to unload the same good as the previous load order within the same cargo slot. First, it is worth to mention that routes in the routes menu are divided into two sections: charter routes at the top and trade routes below them. The World-Class Reefer, which has introduced in Docklands, is a preferred choice when setting up a multi hub strategy between regions, due its high transversal speed of the ocean. If selecting only your islands, this will create an internal transport route (moving resources between these). You can select only the islands and the system dynamically selects which building a ship is going to use. The region map allows to add islands to the route, while the left side of the menu allows to name the route, assign it to a group, assign ships or choose goods to transport (once the stations are chosen). After reaching the last spot they will travel to the first spot and sail over the same route again. Both involved islands need to have the minimum stock set for both timber and schnapps, and both goods are loaded and unloaded at each station. You cant trade with other human players in the game. When creating a hub in the each region, it is possible to consolidate production in that region, ship out to population islands in the region from the hub and shuttle out the overproduction of trade goods towards sister hubs in other regions for usage by industries or population islands. Each path contains a waypoint pin, or entry to the region pin, which placement can be adjusted to change the ship's pathing. Oil routes are essentially a type of trade route, they use your own ships, can service multiple islands and include multiple ships. Grouping and properly naming routes can help with their management. As far as trading items is concerned, you can only do that with pirates, neutral traders, and Dr. Hugo Mercier. When you hover over a specific route or a route is selected, the map also shows details about the route. Transportation between secondary islands and the hub usually consists of direct point to point routes. Time: 14:35/300t of which is 1:25 loading timeTransfer capacity: 20t/minInfluence efficiency: 6.8t/min/1 influence, Time: 13:20/400t of which is 1:56 loading timeTransfer capacity: 30t/minInfluence efficiency: 3t/min/ 1 influence, Time: 09:35/250t of which is 2 mins loadingTransfer capacity: 26t/min | with Elite Magnate fixed it will be ~29tInfluence efficiency: 5.21t/min/1 influence | with Elite Magnate fixed it will be ~5.88, Time: 12:58 /400t of which is 02:24 loading time. ago by Thundro69 Best Ships for Trade Routes Is there any consensus on which ship/airship is best for long routes between session and short routes within sessions? All ships have different properties which determine the usefulness of each ship. Once at the trade route screen, you need to select the islands you want to visit and in what order. The biggest disadvantage of charter routes is their high influence cost, which in the long run means that charter routes should be used only in specific cases. Hogarth the Harbourmaster, Veteran of Trelawney. Options which are available for a group allow to rename it, create a brand new group, or delete the existing group. If you need 8 per minute you need more. The Pegasus (just like the old airship) has a 0.5 modifier for loading speed, doubling the time to load compared to ships. Because goods are essentially loaded/unloaded twice at those islands, they need an abundance of piers to handle all the arriving ships. Comparing all those properties, it is clear that in the long run trade routes which use schooners cost less than charter routes. After selecting the type of route, ships, islands involved, and good and their quantities, ships will regularly transport goods according to how the route has been set up. If ships are already assigned, it will be copied only to that many slots as required to meet the number of cargo slots of the assigned ships. To do so: From Italy. The right part of the routes menu is a big map of the current region. Here is a list of items and the details of their effects. Side notes: another advantage of choosing ships that offer trade capacity is that you'll end up with fewer ships required to meet you demand which won't put a strain on your piers infrastructure. After reaching the last island, a ship travels back to the first island and starts the same route again. The trade routes section contains trade routes and oil routes together. Foreign islands will be off-limits. During the loading/unloading process, the building is occupied and cannot be accessed by other ships (however, airships are an exception and each building can be used by one airship and one ship of other type at the same time). When the ship gets destroyed, the goods it had on board are dropped into the sea, and a new hired ship appears beyond the region's borders and starts following the route's orders. Passive Trading is pretty much simple as you need to put your items up for sale and hope for the best. You might also need to have your ships in different regions for other purposes like quests or war. When a ship is near your island's trading post or pier, goods and items can be loaded or unloaded from the ship. Then change to the next tab (forget name sorry) and find cloth, click it then check trade routes that are bringing the cloth. If you click on the button with the globe icon on the right side from the name of a region, the ships will move to the trading post of one of the islands in that region (usually the first settled island). You simply have to put your item on sale, and that should take care of things. Youll be asked if you want to sell your ship. A group of us play various new games on TTS most Friday nights (we range from California to Kansas to Pennsylvania so we cross the country!). Select the icon in the bottom corner of the screen to open the trade routes. On the left side of the menu there is information about your ship: its name, type, cargo slots and item sockets. Choose a good you want to put on sale. Hovering over the charter route which transports hops shows its path on the region map and which islands are involved in the route. Cookie Notice Pro (for the sake of comparison we compare 3 Schooner with 1 Cargo Ship): Building time and Influence cost is the same however mats are way cheaper for Schooner. Moreover, you can also transfer cargo between two ships which are very close to each other. Clicking on the plus button in the ships section opens up a small menu where you can select which ship to assign to the route. For starters, you can establish charter routes. Anno 1800 offers two methods of trading, Active and Passive Trading. You can actively trade ships but its not that simple. Once you have your ship and trade route, its time to load the cargo onto your vessel. As unloading depends on the harbor (1/2/3 tons per second . You can do this in your docklands. To set up a patrol select ship/ships and then use the patrol button in the ship/fleet interface. Moreover, some items are designed only for specific class of ships, like sailing ships or military ships, and they cannot be equipped in other types of ships. Neutral trader, Captain Tobias is the one who oversees these exchanges. When a ship is selected, left-click on its cargo slot while holding Ctrl in order to transfer all contents of the slot into the island's storage. 5. This setup, combined with the local load and unload setup, will limit movement on the source hubs from the free loading ships when there is enough stock on the destination, creating lower pressure on the source regions hub, without a risk of a grid lock on the sister hub on the destination, due to the fact that the local drops are made by another modality as the interregional transport, the aforementioned split between balloons and ships. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Here is a quick guide on how to trade and move resources between your islands.
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anno 1800 best ship for trade 2023