Subscribe to get the free product of the week! Your vampire spouse is your equal in terms of power and status. Of course, not all your associates and so-called friends are actually your enemies (at least they probably all aren't). Castle The character owns a castle with at least 50 rooms and maybe as many as 500. This document is pretty straight-forward. Whatever the reason, you may ignore any one on every roll you make. You will never rise in Clan Prestige, and you are the equivalent of an anarch. The cost of this Merit depends on the relative power and position of your paramour in Kindred society (3 for an ancilla, 4 for another elder of equal power, 5 for a more powerful elder). (CB:R1). (CB:L1), Family Member A member of your mortal family is also a vampire. (GFA), Capable Assistant The character has another vampire who acts as her right hand in everything. Whenever someone you know performs an act that appears selfless, you must make a successful Self-Control roll to resist branding them a traitorous, implacable enemy bent on your destruction (and taking appropriate actions again such a monster!). (GFA), Vampire Spouse You hold regnant over another Kindred, though she holds regnant over you as wel. (NOS), Club Foot One of your feet is gnarled and deformed. The character can Blood Bond someone with but two drinks of his blood. Disgusting You have the ability to contort your body and face in all sorts of shocking and grotesque ways. Your skin exudes a grease that attracts flies, gnats, bees, and other flying insects. (CB:Tor1), Unconquered Enemy (Banu Haqim before the Schism) You have an enemy among the Unconquered who will try to thwart your plans and may even try to destroy you if this can be done without being found out. The V5 Core Rulebook, the latest edition of the game, defines merits in the following way: "advantages and gifts inherent to the character." You can generally only get merits during character creation. The Storyteller will decide how much a particular item is worth. Reduce the difficulty level of any situation directly related to leadership by 3. Things change depending on 10s doing double or exploding. For example, a Tzimisce would not get this bonus against the bandit who ambushes her on the road but would receive against the Shadow Lord who slew her sire and drove her from her ancestral fief. You do not like to do anything that requires a lot of effort on your part. Either you never bothered to save anything over the years, or you throw away any accumulated wealth for your own, obscure reasons. This does not heal other sorts of wounds whatsoever. If you for each of these products. If he fails, he pursues the salvation of his honor to the exclusion of all other business. Their books and page numbers are listed for your convenience. You receive a -2 to your difficulty on Seduction or Subterfuge rolls. NOTE: You may not take a Family Allegiance with the Tsurara or Ravnos families. Acute Sense (1pt) (VtM 3rd) One of your senses in exceptionally sharp. You may take this Flaw once per decade above 40 years of age. How much you know about the magic depends upon the number of successes you roll using your Perception + Occult (difficulty 8). However, unlike the Flaw: Thin Blood, you can use your blood just as all other vampires can. Although it would not be condemned by the Kindred, you both take pains to keep the association secret. Pain Tolerance (2 pt Physical Merit) Maybe you've deadened your nerves through Vicissitude. (INQ). The down side to this Merit is that you must do everything in your power to avenge such deeds or insults. This makes a pooka kinain a compulsive liar, or causes a satyr kinain to suffer from Pan's Curse. They will not offer any assistance to you, and may even alert your enemies to your presence in a city. (CB:S), Secret Friendship You maintain a friendship with a mortal or a vampire outside the Sabbat, despite knowing that if you are discovered there is a good chance that both of you would be destroyed. Safe Passage The character has the right to pass through the territory of some other vampire or sect that does not normally allow others (or at least members of his particular sect) passage through their territory. Instead of being handsome and charming, you are bland, unappealing, and annoying. (GFA), Approved Friendship You have a friendship with a non-Sabbat, either mortal or Kindred, that you are allowed to keep for some reason. Characters may purchase this Merit only once and gain no benefit when using Discipline techniques. Many will question your Sire and possibly ridicule him for choosing you. Until you redeem yourself, be it through unrewarded loyalty or perhaps remarkable cunning, they will interfere with your plans and darken your name wherever they travel. What could possibly go wrong?, Dark HeritageYour bloodline has been tainted in the eyes of the Inquisition. Charmed ExistenceYour unlife is somehow protected, and you do not face the perils that others must. The difficulties of all rolls requiring risky or especially difficult driving maneuvers are two less. Wings of this size can fold back like an elaborate cape, but they cannot be concealed without supernatural methods. This Flaw is made truly effective with good and accurate roleplaying, though the Storyteller can enforce it through frenzies. When feeding, you gain an additional point to your blood pool for every two points of blood you consume. The Storyteller creates the ghoul character, but should not reveal Trait scores and other game-sensitive information to you. Common Sense You have a significant amount of practical, everyday wisdom. White Wolf Wiki is a FANDOM Games Community. (DSBH). Unfortunately, the vampire is more likely to become enraptured by colorful objects. You are unable to use Glamour while in contact with cold iron, and you cannot gain Glamour (through enchantment or a Rapture) while in contact with it. The following merits and flaws deal with these aspects of the Gangrel more accurately than those listed in other resources. So long as you do not abuse your trust (such as using family members as steady sources of blood), the family will not turn away form you. Also, their file size tends to be smaller than scanned image books. Alcohol, narcotics and similar addictive substances have little or no effect upon you. (CB:Tor1), University The character has control over a university. (INQ). Although you would not give up your current position lightly, you may also call in this debt (or debts) should you require aid. (CB:G1), Vulnerability to Silver (Vampire) You suffer aggravated wounds from silver, just like a werewolf. Enemy (1 - 5 Flaw)You have an enemy, or perhaps a group of enemies. While these insects normally buzz passively about you in a thick cloud, you may command them in a limited fashion. (CB:S), Dual Nature You have two distinct Natures, both of which have an influence on your personality and behavior. (CB:AS1), Natural LeaderYou are a natural born leader. He should be very careful, lest the wrong mortals see them. You are able to draw advice from these omens, for they provide hints of the future and warnings for the present. This Merit is obviously very useful for one who powers depend on vitae, and its cost is accordingly high for ghoul characters. Depending upon your reputation, you might simply be scorned (and don't expect anyone to help you), or you may be hated outright, even as much as the supernaturals. Enchanting Voice, even if its benefits dont work for . . That is, at Hurt or Injured, you suffer no wound penalties. You are at -1 difficulty on all Social rolls against any Camarilla vampire who arent actively opposing your ascent. As such, you may hide your blood in a chalice or feed ghouls without betraying the true nature of their draught. The visions are not necessarily precognitive, but like precognition, the visions occur outside your control. (TE), Lunacy You are affected by the phases of the moon. If you do something wrong and the act is not easily attributed to you, it will most likely be blamed on someone else. (CG:S). In game terms, subtract two from the difficulty of any Social-based roll that involves speaking, poetry, music or song. Whatever the case, only those involved in the secret and the character know about the Valuable Secret. As a result, you constantly rot, though a day's rest checks and to some degree heals the effects. (PGS). You shrug off damage easier than most. And I probably wouldn't make a Tremere without Eidetic Memory. You may not command the vermin in any fashion; they are too intoxicated on your vitae to be of any use (though they do love you, for what it's worth). Merits and Flaws are divided into four categories: physical, mental, social and supernatural. The exact nature of this Merit should be worked into the elder character's journal or memoirs. This prestige might aid you greatly in dealings with your elders or other neonates, or it might engender jealousy or contempt. You have an entire limb affected, such as an arm, forcing you to wear long gloves at all times. (CB:Tz! This is a very useful Merit to give to beginning players unfamiliar with the game. The exact nature of the punishment is left to you and the Storyteller. For a vassal, the domitor triggers this penalty; for revenants, any vampire known to be Sabbat may easily influence a ghoul with the Flaw. The Storyteller decides the exact value of whatever geas you choose. Those possessing it do not bear the Curse of Lamia; their Kiss causes no more damage than the blood loss itself. The player has a saint-like quality that is hard to pinpoint but cannot be denied. Celestial AttunementYou have an innate link to the passage of time and the movement of the celestial bodies. Special Gift (1 - 3 Merit) Your sire gave you a valuable gift after the Embrace. Healing Touch (Caress) Normally vampires can only seal the wounds they inflict by licking them. When disturbed in your manse by an uninvited guest, you must make a Self-Control or Instincts roll (difficulty 7) to avoid a frenzy. Example: The character may modify the incidental effects of a form. Because of this, all Appearance-based rolls receive two extra bonus dice, as well as a -1 Difficulty rating to seduction-based Appearance rolls, too. Example: the character may achieve a minor variation on a form. You are irresistible. You may also home in on your haven by making an unmodified Perception roll (difficulty variable; 6 if across town, 8 if in another state or country, 9 if across the Globe). Only the general flow of Kindred politics and society remains reasonably familiar; the rest of the world is gibberish. The difficulty of any attempts to seduce you is reduced by two. Several species of hemovores - ticks, lice, mosquitoes, gnats, chiggers, leeches and the like - find your blood particularly tasty. Generally speaking, you're a szlachta, and most modifications necessitate the purchase of the Flow: Monstrous (The Vampire Players Guide, p.19). Tough as Nails You come from hardy, thick-skinned stock, or perhaps the gods have favored you. Merit) . Youre an absolute master of all the subtle signals that give off the particular combination of promise and denial that makes teasing so much fun. (INQ), Lazy You are simply lazy. The Merits from Prime 5.1 have been included for convenience. These visions will range from the obvious to the symbolic; the exact nature and effect of the visions is up to the Storyteller. For any Obtenebration use over level 3 a Willpower check needs to be made Success means it works normally. (INQ, PGS), Oversized Fangs When you grow your fangs, you really grow 'em. (TE), Image Obsession [LaSombra] (1 - 5 Flaw) You find yourself hypnotized by the vagaries of your own appearance. You are expected to carry this powerful draba until you sire your own progeny, then pass the gift to her. Both download and print editions of such books should be high quality. You get nine opportunities to make rerolls, and these opportunities are never replaced after they have been used - once they are gone, they are gone. (CB:Gio1), Infertile Vitae For some reason you are unable to create new vampires. (DSBH), EcumenistAlthough you are steadfast in your own faith, you recognize the workings of the Holy Spirit, which "bloweth where it listeth," in other religions. Supernatural methods of tracking you, such as with Auspex, have a chance, but with greater difficulty (+2 diff). At any time during a story, the Storyteller may ask you to reroll a successful skill check. (CB:R1), Forked Tongue Your tongue is forked and flickering, like that of a snake.
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